![]() Then you get Drake and she is good, albeit the damage per minute is not great (take range mod to make her usable). Devonshire was competitive thanks to being one of the few Heavy Cruiser at tier 6 and having a heal, Surrey and Albermarle are probably the worst cruisers of their tier and offer nothing more than the other line (yes you have heal, but where other line can mitigate damage or kite from far away you cannot do that with them). And yes, they lack HE, but their AP got the best penetration angle and short fuse, making them somewhat close to SAP in term of reliability. ![]() Giants with the thickest armor and mightiest guns. Battleships A team’s main source of firepower. The ultimate duelists, a destroyer\'s worst nightmare, and a shield against enemy aircraft. They are challenging for sure, but thanks to the mix of Hydro, Smoke, Torpedoes and high DPM it is not that hard to work well with them. Cruisers Universal ships capable of varied tactics. Drake's and Goliath's 59mm HE pen and super heal. Easy way back to port give you plenty of time to drink tea and imagine what it would be if the British CA was actually good. Give Devastating Strike medals to the enemy team. Overall great line with no real stinker: from Leander to Minotaur every ships can be quite competitive, even if the heavy Russian radar meta makes them hard somewhat. Great radar option at tier 8 and 10 (I wouldn't take it on the Neptunde). Smokes and heal make them more user friendly.
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